Night Time Pand (maf hangout)

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Night Time Pand (maf hangout)

Post by Lightsender24 on Wed Aug 17, 2016 3:33 pm

As i see it we need a different map cycle because of our server has been getting more than aod.


1: death star: because death star is the best map
2: get rid of lunar base its too cramped when we get 20+ players
3: tantive 4 because its an underused map that in my opinion is much better than lunar when it comes to battles
4: Hoth because why not
5:pool party (POOOOOOOOOOOOOL PARTAH!)
6: no more theed it only works on low pop
7:kamino because it seems people like it
8: smuggler because its fun with a fuck ton of player(remember all wookies vs imps hehe)

what do you guys think about this also give your own suggestions for the map cycle.

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Re: Night Time Pand (maf hangout)

Post by Nightwing on Wed Aug 17, 2016 3:47 pm

Lunar base is one of the best maps in mb2 lol
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Re: Night Time Pand (maf hangout)

Post by Tasmann on Wed Aug 17, 2016 4:36 pm

No custom maps will be put on the standard rotation.

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Re: Night Time Pand (maf hangout)

Post by OreoCrunch on Wed Aug 17, 2016 4:36 pm

More people hate pool party than like it

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Re: Night Time Pand (maf hangout)

Post by stormjedi on Wed Aug 17, 2016 7:03 pm

Lunar is a very good map for large fights, I wouldn't recommend pulling it out.
Custom maps are VERY dividing. There are (or used to be) people that just played on servers with custom maps.
Tantive 4 is buggy, not recommended if you want to attract and keep lots of people.
I personally hate theed, but it is a map that can handle a large pop.
Smuggler is a tiny ass map. It may be lulz with large pop, but 'serious' (AOD kiddies) will ragequit on that map. That might be a good or bad thing, depending on your point of view.
+1 on Kamino and Death Star
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Re: Night Time Pand (maf hangout)

Post by ColoFett on Wed Aug 17, 2016 7:53 pm

dont do custom maps, its not 2006 anymore
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Re: Night Time Pand (maf hangout)

Post by Lightsender24 on Wed Aug 17, 2016 8:57 pm

ColoFett wrote:dont do custom maps, its not 2006 anymore
it is,
 you just got to believe

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Re: Night Time Pand (maf hangout)

Post by SpookedGaming on Thu Aug 18, 2016 9:58 pm

I like the idea of a new or expanded rotation, (so long as yavin isn't in it pls) also activating the anti stack feature would be a godsend
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Re: Night Time Pand (maf hangout)

Post by Tasmann on Thu Aug 18, 2016 10:43 pm

set d1 "map mb2_deathstar; set nextmap vstr d2; rcon mbmode 0"
set d2 "map mb2_theed; set nextmap vstr d3"
set d3 "map mb2_corellia; set nextmap vstr d4"
set d4 "map mb2_coruscant_chase; set nextmap vstr d5"
set d5 "map mb2_kamino; set nextmap vstr d6"
set d6 "map mb2_mustafar; set nextmap vstr d7"
set d7 "map mb2_mygeeto; set nextmap vstr d8"
set d8 "map mb2_sdestroyer; set nextmap vstr d9"
set d9 "map mb2_enclave; set nextmap vstr d10"
set d10 "map mb2_lunarbase; set nextmap vstr d11"
set d11 "map mb2_cloudcity; set nextmap vstr d12"
set d12 "map mb2_tatooine; set nextmap vstr d1"

How's this?

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Re: Night Time Pand (maf hangout)

Post by SpookedGaming on Thu Aug 18, 2016 10:49 pm

I personally like that, it's been awhile since I've played Mustafar  (oh all those spook spots) I think this adds a good variation on the rotation.
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Re: Night Time Pand (maf hangout)

Post by Lightsender24 on Thu Aug 18, 2016 11:32 pm

Tasmann wrote:set d1 "map mb2_deathstar; set nextmap vstr d2; rcon mbmode 0"
set d2 "map mb2_theed; set nextmap vstr d3"
set d3 "map mb2_corellia; set nextmap vstr d4"
set d4 "map mb2_coruscant_chase; set nextmap vstr d5"
set d5 "map mb2_kamino; set nextmap vstr d6"
set d6 "map mb2_mustafar; set nextmap vstr d7"
set d7 "map mb2_mygeeto; set nextmap vstr d8"
set d8 "map mb2_sdestroyer; set nextmap vstr d9"
set d9 "map mb2_enclave; set nextmap vstr d10"
set d10 "map mb2_lunarbase; set nextmap vstr d11"
set d11 "map mb2_cloudcity; set nextmap vstr d12"
set d12 "map mb2_tatooine; set nextmap vstr d1"

How's this?
sounds great i would just prefer mygetto off the list its too much of a sniper fest
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Re: Night Time Pand (maf hangout)

Post by SpookedGaming on Fri Aug 19, 2016 5:59 am

I think if we took maps off for having one specific popular play style or class, we would have to remove most of them. I think having one or two larger maps for snipers isn't a big deal, but that's just me
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Re: Night Time Pand (maf hangout)

Post by Tasmann on Fri Aug 19, 2016 7:40 am

Anyone else want mygeeto gone?

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Re: Night Time Pand (maf hangout)

Post by SpookedGaming on Fri Aug 19, 2016 10:42 am

What about the idea of anti stacking and ghosting? I don't know if that's up for debate, or has already been talked about, but I feel like it's something worth discussing.
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Re: Night Time Pand (maf hangout)

Post by _rgop on Fri Aug 19, 2016 12:30 pm

How about adding Raxus?

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Re: Night Time Pand (maf hangout)

Post by OreoCrunch on Sat Aug 27, 2016 3:54 pm

Oh we should add the new map mb2_eravana, it's from the force awakens when Han, Chewie, Rey, and Finn escape the garbage ship or w/e.

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Re: Night Time Pand (maf hangout)

Post by SpookedGaming on Sat Aug 27, 2016 3:56 pm

Once I get home I'm going to have to check that one out. Is it pretty balanced?
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Re: Night Time Pand (maf hangout)

Post by OreoCrunch on Sat Aug 27, 2016 4:12 pm

I played it for a couple rounds and I'm going to say it's a pretty solid map, wasn't hard for me to figure out objs and shit.

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Re: Night Time Pand (maf hangout)

Post by SpookedGaming on Sat Aug 27, 2016 4:46 pm

Yeah but the real question is, how many spook spots are there.
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Re: Night Time Pand (maf hangout)

Post by OreoCrunch on Sat Aug 27, 2016 5:37 pm

thousands.

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Re: Night Time Pand (maf hangout)

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